Zuma | |
---|---|
Developer(s) | Oberon Media |
Publisher(s) | PopCap Games Glu Mobile |
Designer(s) | Jason Kapalka |
Composer(s) | Philippe Charron |
Series | Zuma |
Engine | PopCap Games Framework |
Platform(s) | Mac OS X, iPod, Mobile phone, Windows, Windows Mobile, Xbox, Xbox 360 (XBLA), PlayStation 2, Palm OS, PlayStation 3, PlayStation Portable (PSN) Inflight Enterment (IFE) |
Release | December 12, 2003 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Zuma is a tile-matchingpuzzle video game published by PopCap Games. It can be played for free online at several websites, and was released for a number of platforms, including PDAs, mobile phones, and the iPod.[1]
An enhanced version, called Zuma Deluxe, was released for Microsoft Windows and Mac OS X as well as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3.[2]
Zuma received the 2004 'Game of the Year' award from RealArcade.[3]
Gameplay[edit]
The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time. As soon as one ball reaches the skull, the rest follow and the player loses a life. To prevent the balls from reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen.
Zuma and Marble Popper Games. Play the best free Zuma and Marble Popper games online for desktop, tablet and phone. In Zuma games you shoot balls into chains of different colors and you need to connect at least 3 of the same colored balls. Zuma Revenge Game Online Zuma online is finally here. The tile-matching puzzle video game called “Zuma” has been entertaining gamers of all ages and from all continents for more than a decade. In 2004, Zuma was launched and had a tremendous reception as it received the “Game of the Year” award from RealArcade in that year. Zuma: The Classic Zuma game. Shoot marbles into the chain and get 3 or more of the same connected marbles. A Zuma Games game.
There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). Time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.
Four different types of power-ups show up in the balls, which can be activated by exploding the ball with the power-up. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. The slow-down ball slows the speed of the chain of balls for a short length of time. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball; however, the size of the balls must be considered). The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. If not exploded quickly, power-up balls will return to their regular state after some time.
Adventure mode[edit]
Each regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. Shooting a coin with a ball, making multiple groups of balls explode with a single shot, earning chain bonuses, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points.
The levels are organized into temples, and the initial temple consists of three 'worlds' of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). No level in the first world contains tunnels, and the first level of each world is tunnelless.Worlds one to three have four colors of balls: red, blue, green, and yellow, worlds four to six add purple, and from world seven on, white is added in the variety. Levels are eventually added to worlds: The second temple, which contains worlds four to six, has six levels, while the third temple, which contains worlds seven to nine, has seven levels. The fourth and final temple (which is hidden until a player unlocks world ten for the first time) contains worlds ten to twelve, which also consists of seven levels each. Worlds ten to twelve are essentially the same as seven to nine, but for each level, 5,000 points must be scored to completely fill the Zuma bar. Also, the balls come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they advanced up. However, if the player is able to beat all 12 worlds, they are taken to the 'Space' level, which is longer than all previous levels, has less color-grouping among the balls, and has no visible path for the balls to follow. This level cannot be accessed without first completing world twelve. Upon beating this level, the player wins the game (if a player fails to beat the Space level, they must beat all of world twelve again before getting another chance to win). All the remaining lives at the end of a game are each worth 50,000 additional points to add on to the final score.
Gauntlet mode[edit]
Zuma also offers the gauntlet mode, where a player can choose to play in a level they have already reached in adventure mode, and either practice to beat the level, or play in survival mode, where the difficulty in colors and speed of balls will gradually increase. The level classifications of the gauntlet mode, in order, are Rabbit, Eagle, Jaguar, and Sun God. A player is required to fill seven stages in practice mode or seven yellow bars in survival mode before advancing to the next level. Upon reaching Sun God, in which the balls move in constant speed even when nearing the skull, a player can continue endlessly, since the level classification has no limit in both stages and bars.
Plagiarism controversy[edit]
The Japanese developer Mitchell Corporation claims Zuma infringes on the intellectual property of their 1998 arcade game, Puzz Loop, which was released as Ballistic outside Japan.[4][5][6] Mitchell re-released the design in 2006 as the Nintendo DS game Magnetica. PopCap asserted that Zuma was 'not an exact clone', with founder Jason Kapalka saying that he was 'happy' with the idea of games being cloned by other developers, so long as the new version added to the gameplay of the game it had copied.[7]
Reception[edit]
Zuma (video Game) Online Shopping
The editors of Computer Gaming World nominated Zuma Deluxe as their 2004 'Arcade Classic of the Year', although it lost to Sid Meier's Pirates!.[8]
The editors of Computer Gaming World nominated Zuma for their 2003 'Puzzle Game of the Year' award, which ultimately went to Bookworm. They wrote, 'From Bejeweled to Rocket Mania to Zuma, PopCap has constantly found new ways to spell 'addiction.' '[9]
Legacy[edit]
A sequel, Zuma's Revenge!, was launched on September 15, 2009 for Windows and Mac.[10]Zuma Blitz went live on Facebook on December 14, 2010, and was described by PopCap as 'the social adaptation' providing players with 'the first competitive and cooperative iteration of Zuma in the game's history.'[11]
See also[edit]
References[edit]
- ^'Zuma'. PopCap.com. Archived from the original on March 21, 2007. Retrieved March 21, 2007.
- ^'Xbox Live Arcade on Xbox 360'. Xbox.com. Archived from the original on January 6, 2007. Retrieved January 6, 2007.
- ^'Zuma'. PopCap.com. Archived from the original on May 24, 2007. Retrieved February 21, 2010.
- ^'feature | shokkingu hitofude |'. insert credit. Archived from the original on June 15, 2006. Retrieved February 21, 2010.
- ^'Zuma Deluxe online'.
- ^'Zuma Deluxe'.
- ^'Newsletter'. Digital Artist Management. January 23, 2007. Archived from the original on December 1, 2007. Retrieved February 21, 2010.
- ^Editors of CGW (March 2005). '2004 Games of the Year'. Computer Gaming World (249): 56–67.CS1 maint: extra text: authors list (link)
- ^Editors of CGW (March 2004). 'Computer Gaming World's 2003 Games of the Year'. Computer Gaming World (236): 57–60, 62–69.CS1 maint: extra text: authors list (link)
- ^'EXCLUSIVE: Zuma's Revenge Revealed'. August 18, 2009.
- ^'PopCap Launches Zuma Blitz on Facebook Platform'. December 14, 2010.
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The simple control system of Zuma can be assumed to be one of the advantages and also probably what draws individuals of any age into playing the game. The main goal is to destroy all of the balls which are seen rolling on a particular pathway on most of the levels. In general, the objects (could be balls, stones, gems, etc.) must be eliminated before they get to their finish line, which could be on the sides on some versions, but most of the time, in the core of the battlefield.
In order to break the chain from moving and eliminate the objects, which are in most cases “balls”, you need to fire the same color into a cluster of at least two. However, there are some exceptions, because in some of the versions of the game, they require at least three objects in order for them to be destroyed.
Level Completion
A player will advance on to the next level once he or she manages to completely destroy all of the colored objects in the chain. You have to be precise, so you need to practice a lot in order for you to improve your dexterity.
Another thing that you need to remember is that, you need to wait for the bar to be filled because this basically means that there would be no more balls that would be added to the chain. Just be sure that you don’t make a mistake because it could be your fault if you would lose at this point.
Bonus Game Points
There are various forms of bonus points that can be acquired through playing the game, due to the fact that there are many versions that are available; but the most common form of bonus points are given in a form of surprise after destroying a set of balls that are of the same color. There are also instances wherein bonus points are given out when you manage to eliminate a long set of balls at a time.
The Power-ups
Depending on which version of the game you are playing, there are certain power-ups that are given out as well. These can lead to a great advantage, if you use them wisely./p>
In some versions, they would give you a ball that could blow up several other balls in a small radius despite their difference in color. Another common power-up is where you gain advantage of accuracy, as a line will serve as a guide for you to shoot and land your shot perfectly.
The Time Limit
With regard to time limit, it truly varies on the version of which you are playing, because some of them do not have an allotted time frame for you to be worried about. In that case, it would appear as a sort of an endless play for you to rank up by obtaining as much game points as you can. However, there are more versions that have a time limit to catch up with.
If you are playing on those versions that have a limited time frame, be sure to not panic. The key is time management, so as you play the game, you must focus on to the colors of which you throw. Mistakes must be minimal because having erroneous throws would eat up much of your time, thus leading you to your defeat.
The Difference from the Classic
Putting aside the improvements on graphics display and overall aesthetical qualities, one major difference from the versions that are available now is that, you can compete with the massive community of Zuma players online. This takes the game into a whole new level because of the added thirst for dominance and fame.
If you were playing Zuma all alone at home, and bragging about your score to your brother or sister, then this time, you get to showcase your skills out to the public. Most of the versions of Zuma has a ladder or ranking system wherein the top players get to be included on the list which is visible to the public whenever they enter the game.
With your improved dexterity from playing Zuma for all of these years, you now have the chance to be part of the elite of the elites. Always aim higher than you wish because practice will take you there. Just look into the point where the top player was once dreaming to be there and yet he or she finally made it!
Nothing is impossible with impeccable determination, so if you want to achieve your goal to be the best and make a name for yourself, then you must start now in order for this to be achieved!